- Need for speed hot pursuit 2010 product key for online play update#
- Need for speed hot pursuit 2010 product key for online play ps3#
- Need for speed hot pursuit 2010 product key for online play free#
Every action point in the race is capturable and uploadable via Autolog.
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They’re supporting the PlayStation Eye to do in-game captures of player profiles fans of Burnout will remember that. Don’t discount any medium that Criterion has at their disposal. You have a ton of connectivity through the web and then back to your platform.
Need for speed hot pursuit 2010 product key for online play ps3#
PSB: Do you see the reach of NFS Hot Pursuit extending beyond those times when you’re on the PS3 to places like Facebook or Twitter?ĮA: Absolutely, there’s interactivity based on Facebook Connect and other elements that they’ll be working on. Hot Pursuit is really a culmination of all those lessons over the past 2 or 3 years, especially for the connected platforms. And Criterion has really been at the forefront for all of EA in a lot of ways in how they turn that data into actual gameplay feature sets. That’s the lessons, like the refinement of the experience, that Burnout really paved the way for. “I’m going to throw down the best time I can and all my friends are going to get this message,” and it’s going to challenge them to do it. And that is multiple points of data, always streaming in information, always giving the player updates through messaging. We have a very in-your-face approach to the connected generation.
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PSB: What have you learned about player behavior – especially in the multiplayer arena – that we’ll see in NFS: Hot Pursuit?ĮA: They’ve been taking a ton of lessons from online telemetry gathering: what people love to play, how they compete, and how that metadata is conveyed online. It’s an absolute commitment from the NFS franchise. With such short development cycles, we really want that post-launch development to not only address potential problems, but also to improve gameplay features and modes. It’s no longer “ship and forget” for us we really want the product to have a life, we want it to evolve, we want to continue to improve it. We give all the credit in the world to Criterion for really proving out this model at EA doing telemetry gathering, and establishing which core features people are really attached to, what things we can go bigger on, and dedicating people to work on that 3, 6, even 12 months into a product’s life cycle. Will that happen with NFS: HP?ĮA: Absolutely.
Need for speed hot pursuit 2010 product key for online play update#
PSB: Criterion won over a lot of fans with its community involvement, and the feeling that the game stayed alive long, long after if came out, thanks to its “Year of Paradise” DLC and update rollout. Autolog Recommends is a facet of that, whereby it’s always listing where your friends are in their career versus your career, event for event, and giving you recommendations based on the scores you’re laying down both online and offline. Always connected, always exchanging information, and always establishing where you’re at in the product versus your friends.Īnd instead of the Blacklist like you saw in Most Wanted, Criterion has brought in the Blacklisted Speed Wall. It’s all about car, pavement, location, the competition of the race, and in this particular game, it’s all about social connectivity.Īutolog is an innovation, really a step up from what we saw in Burnout. Criterion made the call to throw back to Hot Pursuit… no distractions, no customization, no real performance tweaking. PSB: What fundamentally makes NFS NFS, as opposed to say, Burnout? Will elements of NFS: Hot Pursuit look familiar to Burnout vets?ĮA: Need for Speed’s always been about licensed vehicles. It was really their interest and their call to revive Hot Pursuit.
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Hot Pursuit really is a milestone in the Need For Speed ethos of “grab an exotic car, pick an exotic location, and hit the pavement.” And that really is a core tenet of Criterion’s expertise. And they kind of just waited patiently for their turn to get the keys to develop their favorite Need for Speed – and revive Hot Pursuit. Jesse Abney, EA: Criterion’s a AAA developer of action-racing games, with many years of doing great designs, great innovations, and platform technologies – especially for PlayStation 3 and online connectivity. Jeff Rubenstein, PlayStation.Blog: How did Criterion end up at the wheel on Need for Speed: Hot Pursuit? Watch this video, then read my conversation with Need for Speed producer Jesse Abney, who not only answered my questions, but yours as well. With the game only about 2 months away, the team from EA was eager to talk about the social elements of Hot Pursuit.
Need for speed hot pursuit 2010 product key for online play free#
Recently, the Need for Speed caravan rolled into town for a media/community event bringing PS3s loaded with Hot Pursuit, a free rap show, and the Boston Celtics’ Paul Pierce.